What Makes Us Want to Be Gamers?

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작성자 Lilly 작성일 25-12-10 10:45 조회 2 댓글 0

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The story also deserves notice. Minecraft Village Design itself might not have as intense of a story, but Telltale was able to grab some of the more important factors of Minecraft and create a lore to follow and better understand what the characters with. Previously, your goal was to mine for enough materials and minerals to make a portal to the End to slay the Ender Dragon. Now, that story doesn't necessarily apply to everyone, because the ones who slayed the Ender Dragon were the members of the Order of the Stone. The members are essentially the people that you would have normally gone to the End with to help you fight the dragon, so it almost makes it seem like you were some kind of legendary hero for being able to do that if you were able to do so in the past. Everyone else in the episode doesn't have that same goal and, funny enough, don't look at all like the villagers that you sometimes wander upon in the original game. The storytelling and characters leave you with enough of an impression that leaves you waiting in anticipation for the next episode. You begin to make connections with your friends and build a relationship with them in the span of one single episode so it leaves you wanting to know what will come next for this party of builders.

Editor’s Note: Before reading this review, we highly recommend checking out our review for Episode One: The Order of the Stone , Episode 2: Assembly Required , and Episode 3: The Last Place You Look as there are spoilers ahead.

word-image-61594-5.pngA lot of us remember our very first video game rather fondly. While I’m not going to explain my own life story, I will say that I was first hooked on video games through my older cousins’ Sega Genesis systems, specifically the Sonic the Hedgehog series. Much of my interest in gaming as a whole came from the Yuji Naka-created mascot. It wasn’t the only set of games on the Genesis available to me at the time, but it was without question the series that hooked me. It began my own journey humbly, but in retrospect, it’s actually quite difficult to articulate why it was so interesting to me. This is a situation that many of us recall, but rarely ever examine deeply. Think about your first video game, the one that convinced you to pick up a controller and keep playing till the end credits, the one that convinced you to try another game afterward. What exactly was it about that first game that hooked you and urged you to keep playing from then till today? In essence, what appealed to you about that game that made you "a gamer"?

So what convinces us to play games in the first place? To answer that, you’d need to look at every game ever made, because that’s the solution. Because of everything games can, have, and will ever do.

If you followed Gamescon this year, you'll have no doubt noticed that the word on the lips of every Microsoft,Sony, and Nintendo representative was "indie." Whether it be Sony revealing that Minecraft, Rogue Legacy, and The Binding of Issac would be part of the PS4 family, Microsoft unveiling a pretty daring new system to encourage indie development, or Nintendo showing that indie developers are fully prepared to make use of the unique capabilities of the Wii U, it became clear that both companies have suddenly realized that indies are no longer a niche market ran by eccentrics and snatched by the gaming version of hipsters, but a viable and exciting source of incredible new ideas, and creative final products.

Even people who passed on gaming in their youth are able to experience that same magic in their adulthood with more mainstream successes like Wii Sports . In fact, this demographic, a group who likely passed on the gaming world as kids, are now realizing a fresh new perspective. They get to see different elements of game design that they might have ignored back then, making the evolution of the medium and the broadening of the market a much more appealing prospect. Specifically, that big moment where a "virgin" gamer (regardless of age) is finally able to have fun when playing a game is a sense of purity and epiphany. It’s all about having fun. As we get more involved in the medium, we begin to take sides. We begin to favor consoles or developers. We begin to look at games with the minds of cynical and judgmental critics. Even as kids, we’d argue at the lunch table as to whether Sega or Nintendo is better, but if you rewind just a few years before that, you didn’t even care who made the console. Perhaps it was the catchy level themes that you remember the most or maybe it’s some iconic environmental hazard that sticks in your mind. Maybe it was similar to my case where it was just the character’s expressive personality that encouraged me to pick up a controller and actually control the character. The moments of realization and involvement vary for everyone, but as fresh faces in the gaming community, we’re never forced to pick a side. We are clean slates for series to enthrall and characters to enlist, and our focus was precisely on the game itself and those subtle moments of appeal.

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