Destiny 2: 10 Things You Should Avoid Doing In PVP If You Want To Surv…

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작성자 Bradly 작성일 25-12-03 02:55 조회 3 댓글 0

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Beyond Light's story ends up somewhat superfluous, with the campaign falling into familiar Destiny storytelling problems. Eramis could have been an interesting villain had the campaign built more empathy towards her. In the end, she's just another generic, mustache-twirling Destiny villain. Beyond Light's campaign boils down to defeating her lieutenants and defeating her, similar to what we already did in Forsaken , except a lot fewer lieutenants and personality. Less interesting describes other elements of the story. After a six-year absence, the Exo-Stranger finally returns, but anything interesting we learn about her lies outside the main campaign. Drifter and Eris Morn are also along for the ride, but ultimately, their presence is negligible. Rather than being active members in the campaign, they're mostly used as set decoration you can interact with every now and again. It also doesn't help just how short the story is, lasting 5-6 hours depending on how fast you can get quality gear. The quest to destroy Eramis doesn't do much to get players invested, but it also doesn't overstay its welcome. It also helps that Bungie learned from Shadowkeep's campaign by cutting out the grinding missions, instead focusing more on narrative missions. It makes for a more entertaining romp than Shadowkeep.


Like many of the expansions that preceded it, much of the new content encourages grinding. Thankfully, the new weapons and the Masterworks update at least provide players with a decent reward for their hard work. As is often the case, busywork feels a lot less like busywork when there's a meaningful end goal to motivate play

Some of that can happen in Skyrim too, but players have so many more options in that game. Ever-present fast travel makes retreat a much more attractive option. Easily-trained skills mean always having a strong backup option, with little need for either planning or improvisation. The same goes for having enemies that rely almost exclusively on dealing pure damage rather than attacking through debuffs and drains. It’s not necessarily easier, especially on higher difficulties, but it's more convenient for the player. It’s not 100% bad, but it does come at the cost of a potentially more rewarding and memorable adventure.

Heading into its fourth year, Bungie opted to release a direct sequel to Destiny rather than another expansion to deliver new content and improve on systems and mechanics in the original game . While Destiny 2 had its issues, many of the new mechanics were welcome improvements that likely couldn't have been added via additional expansions. For Year 4 of Destiny 2 , however, Bungie opted to take a different approach. Rather than releasing a Destiny 3, Bungie expands on Destiny 2 with another expansion, Beyond Light. Promising Darkness-themed powers, a new mysterious world to explore and a new Raid, does Destiny 2: Beyond Light keep the experience fresh, or is Destiny 2 just treading water at this point?

A great example of this can be seen in the differences between The Elder Scrolls III: Morrowind and The Elder Scrolls V: Skyrim. On a technical level, Skyrim is clearly superior. It looks so much better than Morrowind that it’s almost silly to compare the two, and its combat doesn’t suffer from pure RNG like Morrowind’s does. Skyrim’s point-to-point fast travel opens up new options for combat and exploration; annoying mechanics like stat drain spells have been removed entirely and character building is practically automatic. All one has to do is play the game. These are all things that make Skyrim much more convenient than Morrowind, but they don’t necessarily make it better.


The Dark Below was the very first Destiny expansion, and, at the time, nobody quite knew what to expect. The game had overcome some of its earlier teething problems and was starting to build up a head of steam. Sadly, The Dark Below offered little to help maintain the game's momentum. Perhaps that was to be expected though given its relatively low pr

It was tough and inconvenient, but it also made for fun and interesting adventures. The game routinely asked players to seek out unmarked locations on foot, locations often far away from the nearest city. If one got there and found themselves outmatched, they only had two options: turn around and walk all the way back or get creative with what was on hand. Many a cool story comes about in such circumstances.


Altars of Reflection : Weekly activity that players can take on through specifically marked icons within the Throne World. These missions typically involve light puzzle solving as well as battling enemy combata


Strategies in Gambit and Gambit Prime can't be stressed enough because of the reliance on teamwork and communication needed to win rounds. One of the more crucial strategies that can be utilized more often is team shooting enemies that spawn in their respective zones on the map. Those same Cabal or Taken that spawn much healthier than others will need multiple pairs of eyes on them to take them down quickly and efficiently. Playing through destiny 2 subclass guide 2's different seasons can help you break out of habits that don't incorporate teammates, or even just taking a break with a different multiplayer game to help flex those ner

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