Destiny 2 Beta: First Impressions
페이지 정보
작성자 Scott 작성일 25-12-02 00:20 조회 3 댓글 0본문
The other ill feeling aside from Destiny 2’s launch is knowing we're following a path already taken that doesn't seem totally trustworthy. In fact, it's the same merry-go-round many have already been talking about. We've been here before, we've seen it. Yes, Destiny 2 will drop some Taken King sized expansion and it probably will fix a lot, but it just doesn't feel like enough or that Bungie or Activision are trying. Give us guardians something fresh, show us something shiny and new; not a lackluster experience that continually rides on the coat-tails (hardly any to begin with) of the previous title. The gimmick can work for anyone experiencing Destiny for the first time, but it's not going to work for the players that have been with Destiny since the beginning and the newcomers will pick up on that. When creating a space to play in together, it's creating a social dialogue, which happens inside the game and out.
Going deeper into the earth, we finally found what the Red Legion was searching for, Protheon, the Modular Mind. This giant bipedal Vex machine was the final boss and he was quite the challenge. All his attacks caused splash damage and a single stomp was enough to snuff out a Guardian. While he was quite the bullet sponge, Bungie did make it interesting by constantly changing the arena. A multi-tiered boss, Protheon would destroy the arena, sending us falling down to a new one. Each arena had its own little quirk. The second had a burning effect every now and again that would drain health. The third was surrounded by a lake of a milky white substance that would birth Vex grunts. It’s was an exciting boss battle that was more entertaining and engaging than anything in vanilla Destiny.
The biggest improvement was the most recent update fixing a massive number of woes that have been plaguing Destiny 2 since day one and adding certain improvements where needed. Sniper rifles are useful now; it’s been six months and a weapon choice has been entirely useless up to this point. For anyone who played Destiny, jumping back in now will bring you right back to when Icebreaker was popping Vex heads off from a comfy distance. This isn’t just a rant about snipers being bad and boo-hoo, this is just one major example of one of the many pitfalls Destiny 2 has been filling in. The best part is all weapon choices seem to have gotten a nice healthy balance. Every gun feels good to use and is reminding me more of old play in destiny 2 subclass balance with the improvement of Destiny 2. Classes have also seen dramatic improvements; not once did I find myself using the Sunbreaker until this most recent patch.
Hardcore Gamer went hands-on with the PS4 and PC versions of the upcoming game and if what we played is anything to go by, Bungie may have a real winner. While Destiny 2 may not change the minds of those opposed to loot shooter or MMO-lite mechanics, it will make those who were disappointed by the original game very happy. Destiny 2 is bigger, better structured and packs a more powerful punch.
That's Protheon's big mechanic. Once you get him down to a certain damage point, he drops out the floor beneath you and lands you in a new arena. He does this three times throughout the fight. The difficult part about Protheon is that he plays floor's lava with you. When he gets pissed enough, he'll slam his fist on the ground and burn the entirety of the floor, which forces you to jump up on some small platforms. All this does, however, is put you in the line of sight of Protheon, who has two different weapons with which to take you down. It's a tough fight, but it's interesting and different, and that's what we want. I will say, however, that the rest of the strike is pretty mundane. Save for the couple of interesting set pieces I mentioned earlier, it's kind of simple. It doesn't have many interesting mechanics, but it is short, so running it over and over as you grind will at least be quick. So again, if all of the strikes in Destiny 2 are short and simple but also take you through a new and interesting setting with a neat boss at the end, then sign me up for more.
Getting back to the main story, though, you kill one version of Oryx in his chambers, but that’s not good enough, so you need to track him down once more in the Ascendant Realm and put the final nail in his coffin. This come in the form of the lengthy and well organize raid.
It looks like Bungie is also playing with the idea of setting up a more regular competitive scene. The most competitive Destiny game modes have been the Iron Banner and Trials of Osiris, which are both timed events. While this allows for an almost heightened sense of competitiveness during these times, it also sort of makes the down time less interesting, like it has smaller stakes. The Beta has two modes -- one called Quickplay, and one called Competitive. While it's not yet prevalent now how this will affect things, it sounds similar to Overwatch's system. It could mean that Destiny 2 will also have seasons, where you're ranked based on performance, which would be a great addition to the Crucible.
- 이전글 Excellent advice | Appreciate it
- 다음글 New Step by Step Roadmap For Spadegaming Slots Catalogue (demo & Real)
댓글목록 0
등록된 댓글이 없습니다.