Is More Convenience in Games Always Better?

페이지 정보

작성자 Christopher 작성일 25-12-02 00:23 조회 3 댓글 0

본문

Morrowind’s pure RNG combat is a relic. It was even annoying at the time, so it’s no wonder that Bethesda moved away from it in subsequent games. Even so, it paired with the game’s character development process and gave players a reason to stick closely to their chosen classes and skills. If one didn’t either think of ways to quickly buff/build up their skill or invent tactics to give themselves an edge, then they weren’t going to get anywhere in Morrowind .


Like a lot of Destiny expansions, Beyond Light boasts a fairly mediocre campaign, but the biggest complaint players had was with the way that it handled the sunsetting of older Destiny 2 content . With its release, players lost access to locations, weapons, and even entire campaigns, including The Red War and Warm


Rise of Iron was the final expansion for Flawless Passage the first Destiny game. While it was by no means a bad addition, it felt like a bit of an anticlimax. By this point, Bungie knew exactly what they were doing and which areas they needed to focus on, but it was a bare minimum type of effort rather than an attempt to go out with an emphatic b


For now, though, the Rite of the Nine activity continues forward with its revised schedule and enhanced reward system. Bungie stepped into a bit of controversy with the Destiny 2 Rite of the Nine event after players accused the studio of timegating content when it was discovered that each dungeon was on a three week cycle. However, the studio quickly pivoted and announced changes to the overall schedule and made loot more plenti

It was tough and inconvenient, but it also made for fun and interesting adventures. The game routinely asked players to seek out unmarked locations on foot, locations often far away from the nearest city. If one got there and found themselves outmatched, they only had two options: turn around and walk all the way back or get creative with what was on hand. Many a cool story comes about in such circumstances.

A great example of this can be seen in the differences between The Elder Scrolls III: Morrowind and The Elder Scrolls V: Skyrim. On a technical level, Skyrim is clearly superior. It looks so much better than Morrowind that it’s almost silly to compare the two, and its combat doesn’t suffer from pure RNG like Morrowind’s does. Skyrim’s point-to-point fast travel opens up new options for combat and exploration; annoying mechanics like stat drain spells have been removed entirely and character building is practically automatic. All one has to do is play the game. These are all things that make Skyrim much more convenient than Morrowind, but they don’t necessarily make it better.


The announcement from This Week At Bungie laid out the complete list of Moon weapons that will be returning on July 6, rolled out with the weekly update, and just one week after the return of Iron Banner . These returning weapons incl


Saint-14 and the Trails of Osiris offer players a high-end PvP activity in exchange for powerful rewards. Starting with Episode Heresy, Bungie made getting to the Lighthouse easier , while still offering top-tier rewards for those who can achieve a winning streak. Similar to most vendors in Destiny 2 , Saint-14 has a reputation system that rewards players for ranking up through playing and completing bount

Some of that can happen in Skyrim too, but players have so many more options in that game. Ever-present fast travel makes retreat a much more attractive option. Easily-trained skills mean always having a strong backup option, with little need for either planning or improvisation. The same goes for having enemies that rely almost exclusively on dealing pure damage rather than attacking through debuffs and drains. It’s not necessarily easier, especially on higher difficulties, but it's more convenient for the player. It’s not 100% bad, but it does come at the cost of a potentially more rewarding and memorable adventure.

This is also true of online gaming experiences. Modern online shooters like Destiny 2 give players a staggering amount options when it comes to weapons and abilities. Players have their choice of several classes, with many sub-classes and even more abilities within those. One can come up with any number of combinations on those alone, and that’s without complimenting pieces of gear.


The massive and unique free-to-play game PlanetSide 2 first launched in 2012, but since then it has been updated with more gameplay features and constantly expanding lore. Players in this first-person shooter engage in fast-paced, large-scale tactical battles to control territory for their fact


hq720.jpgSince 2017, Destiny 2 has been one of the biggest massively multiplayer online (MMO) games on the market, only becoming more popular with its switch over to a free-to-play model two years later. This first-person looter-shooter has become renowned for its multiplayer elements, particularly its combination of PvE strikes and raids, with PvP modes like deathmatc

댓글목록 0

등록된 댓글이 없습니다.