10 Best Modern Horror Games

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작성자 Nestor 작성일 25-09-05 09:21 조회 3 댓글 0

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During my turn as a survivor, producer Matheiu Côté encouraged me to stick close to teammates, but not just for cooperation. He gleefully explained that often the best strategy for escaping the killer is to use your fellow survivors as a distraction. There’s cooperation only to a point, he said, because ultimately you only win if you get out alive. That dynamic extends to whether or not you want to save your teammates from death. You see, when the killer attacks you, he can’t actually kill you just yet. First, he has to hang you on a meat hook, which will slowly drain your life. You can tap a button to struggle and free yourself, but that will accelerate your rate of death significantly, which probably isn’t the best move unless the killer left to go hunt your friends. Sometimes the better move is instead to hang out on the hook for a little while and let a teammate come rescue you. Of course, there’s still real incentive to watch out for each other, like the ability to heal each other or work on fixing a generator together to speed things up. A one-on-one fight between you and the killer probably isn’t going to work out in your favor.


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Your goal is to fix five generators in the level that will power the door leading to safety and get out. The levels are procedurally generated each time, though, so you’re never going to be able to memorize the layout and map the most efficient routes; you’re going to need to balance exploration with stealth in order to find the generators without getting spotted and winding up on one of the killer’s meat hooks. Every time you run, you leave a trail through the woods the killer will see and follow straight to you, so when you’re looking around, tread lightly. Fixing a generator doesn’t require much more than time and a bit of timing as a prompt similar to the Gears of War active reload pops up occasionally to make sure you’re still paying attention. Missing that prompt is a surefire way to get the killer on your tail as it causes the generator to make a loud noise with a visual icon on the killer’s display.


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March and April may not hold as many options as previous months, but there are still quite a few good picks available. Suits returns to USA; Whose Line Is It Anyway? proves what works, works (even on the CW); PBS finally premieres the BBC mini-series Mr. Selfridge starring Jeremy Piven; Orphan Black returns to BBC America; and Game of Thrones season 4 premieres… at some po

There’s some less-than-ideal quirks to the game I hope get ironed out before release, like the fact that the best strategy as a survivor with a killer on your tail is to run in circles around him to exploit the limited perspective. It’s a bit goofy as a survivor, but it mostly just feels clumsy and frustrating as the killer. As well, though the developer described how other maps will provide much different gameplay from the forest level they were showing off, it sounds like activating generators to power an escape door is the only objective survivors will ever be given. I’d really like to see some creativity there, because while the meat of the Slg Game Tips is ultimately about the tension of being hunted and the procedurally generated levels will add some variety to every match, it’d be nice to have something else to do once in a while.

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