Divinity: Original Sin 2 - Conjurer Class Guide (Tips & Tricks)
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작성자 Jerrell 작성일 25-09-07 21:27 조회 3 댓글 0본문
Corpse Explosion (1 Necromancer, 1 Pyrokinetic): detonate a corpse to deal high Physical damage. You won’t be as powerful as an Intelligence-based mage, but your Warfare investment will make this reasonably str
With so much freedom and options, **Divinity Original Sin 2 ** can be daunting at first. There is an array of starter classes with different skills, abilities, and talents. And even after making an initial choice, you’ll need to think about future levels and fights . This SLG game building Guide will provide tips for playing and improving the default Battlem
When wielding a shield, you will make a melee counter-attack. But this only occurs once per turn. Obliviously, this is a fantastic skill for an up close Strength weapon-and-shield fighter. Dagger and shield rogues have the option of taking it, but it is unlikely to score any backstabs as your attacker will probably be facing towards you. Gladiator is even more helpful if you are able to trigger a secondary effect, such as Necromancer life steal or debuffs from your wea
Because Divine Talents are off during character creation, players will normally have to wait until level 3 for their first Gift Bag talent. However, this can be bypassed by not spending your first talent point, and then distribute it once in the campaign. You can also turn on the Fort Joy Magic Mirror Gift Bag and rush to the arena in order to retr
Conjurer, one of the many pre-made classes in **Divinity: Original Sin II , ** is a summoning-based class . Being one of only a couple of classes based in only one skill line, the Conjurer can be built in several different ways. Set-up to be more of a supporting class, here is the best way to build a Conju
The base Battlemage during character creation (or if you recruit a companion) is 1 Strength, 1 Intelligence, 1 Constitution, 1 Warfare, 1 Aerotheurge, 1 Persuasion; Battering Ram, Shocking Touch, Blinding Radiance skills and the Comeback Kid Talent. While Air damage is serviceable, you can cause much more destruction by beginning with Fire damage and adding in other elements la
While already pickpocketing someone, become invisible to other characters’ vision cones. This is a great way to making stealing much easier, especially in crowded towns or enemy filled dungeons. Anyone can be the team’s thief by investing in the Thievery Civil Ability, but Undead and Dwarves have small advantages: the former can unlock doors with their fingers, and the latter gains a bonus to Sneaking to initiate crimes in the first place. Stealing from others is the best means of making money or nabbing key items instead of completing a qu
Circle of Suns (Ring): decide to kill Sadha inside the Arx Lizard Consulate (this may cause Red Prince to go hostile if he isn’t a main character). Gives a nice boost to Pyrokinetic and the Flaming Skin skill for f
On most level ups you should raise your primary selected attribute, Strength or Intelligence based on weapon. Every few levels also put a point into Wits for critical hit rate, Memory for skill slots, and Strength for heavy armor (if you are wielding a staff). Warfare will give a multiplicative damage boost to your Physical damage, while Pyrokinetic will do the same for Fire damage. Also consider Two-Handed, which will give an additive bonus to all damage types (even better if you are dealing other elements, like Poison or Air) and increase your critical damage multiplier. Also take combat abilities for skill requirements, like Geomancer or Necroman
Skin Graft (3 Polymorph): Resets all of your cooldowns. This is powerful on its own but becomes even crazier on Fane, whose special Time Warp allows an instant second turn (though for 1 Source point, and another for Skin Graft itse
Whenever someone uses a Source Skill, you have a 1/5 chance of gaining Source; it requires being level 6. This talent is best used once your party can hold three Source Points, likely near the end of Reaper’s Coast around level 15 or 16. The party should have some kind of synergy when using Source Skills of the same damage type, like Arrow Storm and Grasp of the Starved, which are both physical attacks. Greedy Soul is less useful for reactionary and healing Source powers you might not use as of
For new Talents aim for Executioner to regain AP, Hothead for critical hit rate, and Elemental Affinity to reduce AP costs; if you are using more spells than pure melee also get Savage Sortilege to gain magic criticals. With Gift Bags, Sadist will deal Fire damage on Burning targ
Divinity: Original Sin 2 allows for a wide range of builds that are all viable for all but the hardest content. Well, everything except for Necromancy. This school of magic is pitifully weak when compared to other archety
First, your primary focus should be Polymorph skills which gain a damage bonus from Strength , making it ideal to have 4 Strength, no Finesse, and wield Strength-based weapons; dump that starting spear that requires Finesse. Most Polymorph attacks deal Physical damage, and will gain a multiplicative boost from Warfare ; so replace the Two-Handed with 1 Warfare. For Civil Ability, boost your character’s natural focus: Persuasion for Red Prince, Loremaster for Sebille, Thievery for Fane,
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