The Curse of Osiris is The Curse of Destiny

페이지 정보

작성자 Erna Coveny 작성일 25-12-01 23:18 조회 2 댓글 0

본문

Still, the EDZ is a gorgeous area to explore, and more visually impressive than the vast majority of Destiny’s worlds with only Venus giving the EDZ a run for its money. While its size may be a bit deceptive, what matters more is if there’s enough content to make exploration worthwhile.

Anyone hoping for more enemy species in Destiny 2 are bound to be disappointed. In addition to the Taken mentioned above, all four of the previous species return. You have the hulking Cabal, four-armed Taken, zombie Hive and time-traveling Vex. It’s disappointing that a named sequel doesn’t have any new species for players to fight, but there are a handful of new things going on within each of the current factions.

Destiny 2 is what Destiny should have been, but it’s not what a sequel should have been. That isn’t to say it isn’t fun; in fact, the world of Destiny has never been more entertaining. Destiny 2 successfully adds plenty of quality of life improvements that make the game less of a grind. An in-game map, Faction Leaders and Public Event tracking make the game more rewarding. An actual campaign, a good amount of Strikes, the Crucible and a plethora of side activities ensure that Destiny 2 will remain in your console’s disc-drive for a long time. In other aspects, however, Destiny 2 feels more of an expansion than it does a sequel. The lack of new enemies is extremely disappointing, which means another few years of fighting enemies we’ve already fought for the past three. While the new worlds offer more spectacle and detail than anything in the Destiny 1 era, they still feel empty without NPCs or an increase in the player count. Then, of course, there are the microtransactions, which gate the franchise’s best customization option behind either a paywall or, if you don’t want to pay, excessive grinding for Bright Engrams. Still, Destiny 2 is fun. It may not be the huge sequel that initial leaks made it out to be, but it’s still more Destiny, and vault Management tips this time it’s far more refined and rewarding.

What is surprising is the antagonist, Gaul. Presented in trailers as a hulking brute, Gaul appeared to be a walking cliché. The end product is the complete opposite with Gaul having much more depth than anticipated. Gaul doesn’t get the amount of screen time he deserves, which is disappointing considering he’s the best part of the story. Completing the campaign can last anywhere between 6-8 hours, and that time is mostly filled with well-written and varied missions. Sure, some cookie-cutter missions are just there to pad out the length, but for the majority of missions, there’s more than enough context and agency to keep players going. One mission you may be driving a vehicle, in another you’re escorting a valuable object and then you may be teleporting around areas to save a friend. There’s a lot more variety on display in Destiny 2’s missions.

Shaders, ships and sparrows, which could all be obtained as rewards in the Destiny 1 era, are tied to Destiny 2’s microtransaction system. Sure, common and rare shaders can be found be exploring the different worlds, but the most desirable shaders are all locked behind microtransactions and are now single use. It’s cool that shaders can now be individually placed on each piece of armor or weapon, but turning them into one-time consumables tied to microtransactions is terrible. Swapping shaders in and out in Destiny 1 was a fun piece of customization, but Destiny 2 strips that away.

Including all content from Curse of Osiris in the base game might have helped ease some of the end-game pains that the launch brought with it. It’s not too much more to do, but it might have smoothed over a few wrinkles by including that extra content. It would also have made the loot pool larger; maybe Guardians wouldn’t be as frustrated at the limited item sets, lackluster exotics and other cosmetics. Giving more isn’t always the best idea, but in this case, it could have been.

Humanity isn’t the only thing occupying the wide-open galaxy; there are the other two races as well. The Exos are powered by the light and that seems to be a living source. Besides humanity fighting its war there are the Awoken and Exo, both related to humanity while not being human. Equally as important to the scope of it all. Without getting into the nitty-gritty of these two races, just know that Bungie does plan on telling their stories eventually. The other major tie in for these two races is all the other high sci-fantasy space stuff going on. Without getting into space dragons (because they exist), there are also things in this universe the Destiny community has yet to encounter, unless counting Xur. Which brings this to the Nine. The Nine have been a known part of Destiny since the game's release, but the only contact anyone has had with them is strictly through Xur, an agent of the Nine. With Destiny 2 taking us to Titan, players just might get closer than ever before to this elusive group of who knows what (hint space dragons). Doing some digging, it's known the Nine occupy either Europa, a moon of Jupiter, or Titan, one of the new locals in Destiny 2, a moon of Saturn.

댓글목록 0

등록된 댓글이 없습니다.