Switch Games That Make The Best Use Of Gyro Controls
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작성자 Dessie 작성일 25-12-13 11:54 조회 4 댓글 0본문
One of the most anticipated features has to be Sojourn, a brand-new hero coming to Overwatch 2. She's extremely unique when it comes to her weapon and combat style, overwatch2Base.Com and since fans have seen her in several comics and Archives missions, it's only natural that she's the first new hero to be announced for Blizzard's upcoming sequel. Here's what's known about Sojourn so far, as of May 2
Hollywood has shined through as one of the most favored Overwatch maps with its neat aesthetic and its insane diversity of elements. From various high-ground perches for snipers to set camp, to moving platforms, to pathways which can be exploited for cheeky flanks, this area has just about everything. The versatility and elaborate nature of Hollywood's corridors and pathways will likely make it a great choice for multiple new modes offered in Overwatch
This Zen-themed Control map is both a delight to gaze upon and to play through, with its variance of indoor and outdoor regions, its crafty level design, and its abundance of pits which can lead to some chaotic fights for the point. A number of heroes can thrive here, including the defensive Symmetra and Mei, while heroes with push abilities can certainly have their fun in the Sanctum portion of this
At the same time, it's an impressive showcase of modern motion controls, which allow players to dual-wield separate Joy-Cons to bash their opponents in real-time. A slew of unique fighters, each with their own moves and mechanics, further adds to the chaos of this 3D figh
Another unannounced unit shown off in concept art-form appears to be another flying drone-like unit. This oblique, tripodal Omnic made zero appearances besides one concept art image, but it looks similar to a Detona
Basically, I don’t think a fixed, single-player campaign is going to work for Overwatch 2, if that’s what Blizzard is currently planning. On the flip side, a robust hero shooter with an emphasis on cooperative play could do phenomenally well. I’m thinking of Mass Effect 3’s multiplayer, where you get to choose a type of enemy, a map, and a difficulty. After that you consciously work with your teammates to take on waves of baddies while completing a variety of objectives. It’s so simple, and yet so effective, because the moment-to-moment satisfaction is completely tied to using your abilities. I still think playing as an Asari Vanguard in Mass Effect 3 was the most fun I’ve ever had in a multiplayer game - it’s a shame BioWare isn’t bringing it back for Mass Effect: Legendary Edit
Not only will Sojourn be Canadian, but she'll also have a map related to her . Individual heroes in the game often have unique voice lines for specific maps that remind them of a part of their lore. No doubt Sojourn will have the same type of reaction when her map, Toronto, will be released. It also fits her personal lore, since after Overwatch was disbanded, Sojourn reportedly went to lay low in Toro
One shot of the Puller (aka the Wraith) takes place in what appears to be a development space meant for working with various 3D models made for the game. As the camera dollies in front of the Wraith, a few stationary models glide into view; a T-posing Tracer, a large tanker, some pots and pans, and — most curiously — a torso-less
While often viewed more as a demonstration of Switch's motion prowess, this colorful fighter from '17 is a knockout in its own right. Arms embodies retro arcade-style action with thrilling boxing showdowns and party game eleme
The follow-up to the hit hero-based shooter Overwatch has recently been announced by Blizzard , which has its millions of fans buzzing with anticipation and talks as to what fun new additions the game will contain. It's already been announced that Overwatch 2 will add to the already vast lineup of heroes, kicking things off with at least one new charac
Put it this way: I’m a Reinhardt main. I want to use my shield to close distances and control engagements. When I spot an opening, my job as main tank is to communicate that to the rest of the team so we can push forward as a unit. Ideally, the engagement process will go smoothly and I’ll have a support player keeping me healthy while I swing my Rocket Hammer as if I’m a massive, precision-engineered beyblade. I’ll synchronize my Earthshatter with a DPS ult so we can team kill and lock down the po
There's not a lot of information about the exact hierarchy of Overwatch, but what's known is that Jack Morrison is a Strike Commander and Ana Amari is a Captain in the faction. Other heroes seem to be operatives of various kinds, and some heroes in the game don't even belong to a specific faction as they are with Talon inst
Once you let me combo my Earthshatter with somebody else’s ult, or give me a Zarya who bubbles me as I charge headfirst into a massive mech, I’ll be happy. Maybe I’ll even put another 1,000 hours
Overwatch’s biggest strength is how good its characters feel to play. Unfortunately, playing them online can feel unrewarding, specifically because of how toxic its player base is. Fortunately, Overwatch 2 has a unique opportunity to rectify this by offering the same high-octane gunplay without forcing you to hemorrhage SR purely because people on your team are being total dicks. It doesn’t need a complex story, or a million maps, or anything like that. All it truly needs is a basic, solid structure like Mass Effect 3 had, where you can run wild with your favourite heroes and use abilities to your heart’s cont
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